Before building a game, there’s a significance to understand “What is Game”. And “Game Maker Studio 2” (abbr. GMS) is @notlsd’s favourite game engine, the game engine’s architecture is a clue to understand this meta-question of game design. Some basic knowledge of GMS is good to understand but not required.
「佩戴」还是「配戴」？这是个问题。眼视光行业的诸位大 V 也莫衷一是。为了查证这个问题，只得求助于字典了。然而，翻遍「新华字典」仍然没有思路，这种时候只有靠 TA 了。
The ending of the Asimov’s Foundation series in “ Foundation and Earth “ (abbr. as”F&E” in following) is really a anticlimax. Asimov have lost his standard in his most important, even the most important science fiction epic in history.
在 2015 年，「生命线」Lifeline 成为现象级产品，甚至带火了「文本冒险游戏」这个类别；同样，2018 年初「旅行青蛙」旅かえる 骤然爆红。看似毫无联系的两款游戏，设计上其实有着内在的一致性。
这篇文章算是最近读 Principles of Economics, N.Gregory Mankiw 的随笔以及 Sci-Hub 的使用练习。本文不完备，某种程度上只是一个 Note。论据核心是来自三篇论文的四张图。
Sid Meir’s Civilization series are one of the greatest monuments in the history of PC games. However, due to that sophisticated mechanism with day and night “ One More Turn “, it’s extremely difficult to transplant it into mobile platform. Even 2k’s own transplantation was a failure.
@notlsd recently have been addicted into “ The Battle of Polytopia ” - An indie game from one-man studio - Midjiwan in Sweden. It’s the best civilization-like game in mobile platform @notlsd have ever seen.
This essay will is using @notlsd’s game archeteture here to analyze the game archetecture of < The Battle of Polytopia > with widely acclaimed “ Sid Meir’s Civilization V - Brave New World ( abbr. as Civ5-BNW in following article )”